• Arnav Bawankule William Mason High School, Mason, Ohio, USA



Metaverse, Augmented Reality (AR), Virtual Reality (VR), Extended Reality (XR), Multiverse, Digital Twins, Education, Blockchain, Artificial Intelligence (AI), Cloud Computing, Future Advancements, Global Impact, Technology Integration, Interactive Learning, Immersive Experiences


The Metaverse, a concept first introduced in 1992, has evolved significantly to encompass augmented reality (AR), virtual reality (VR), and extended reality (XR). This paper defines the Metaverse, explores digital twins, and examines the educational applications of the Metaverse. It also highlights how countries and companies have embraced this concept and delve into future advancements in blockchain, artificial intelligence (AI), and cloud computing. The Metaverse's potential across various fields is underscored, particularly its role in education, interactive learning, and immersive experiences. This study aims to provide a comprehensive understanding of the Metaverse and its far-reaching implications.


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How to Cite

Arnav Bawankule. (2024). METAVERSE: ADVANCEMENTS, APPLICATIONS, AND EDUCATION. International Education and Research Journal (IERJ), 10(6).